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11.
Aerodynamic parameters obtained from separation experiments of internal stores in a wind tunnel are significant in aircraft designs. Accurate wind tunnel tests can help to improve the release stability of the stores and in-flight safety of the aircrafts in supersonic environments.A simulative system for free drop experiments of internal stores based on a practical project is provided in this paper. The system contains a store release mechanism, a control system and an attitude measurement system. The release mechanism adopts a six-bar linkage driven by a cylinder, which ensures the release stability. The structure and initial aerodynamic parameters of the stores are also designed and adjusted. A high speed vision measurement system for high speed rolling targets is utilized to measure the pose parameters of the internal store models and an optimizing method for the coordinates of markers is presented based on a priori model. The experimental results show excellent repeatability of the system, and indicate that the position measurement precision is less than0.13 mm, and the attitude measurement precision for pitch and yaw angles is less than 0.126°, satisfying the requirements of practical wind tunnel tests. A separation experiment for the internal stores is also conducted in the FL-3 wind tunnel of China Aerodynamics Research Institute. 相似文献
12.
多跑道作为大型繁忙机场的关键资源和瓶颈区域,在机场运行管理中必须对其进行科学和高效配置。基于经验滑行时间数据,建立了多跑道离场分配模型,在满足场面运行安全约束的前提下,以离场航班滑行时间最小为目标,寻求最优的跑道分配方案。通过选取典型机场进行地面网络建模,结合实际运行数据及航班计划等信息,利用计算机仿真对模型进行了验证分析。仿真结果表明,所提方法与随机分配方法相比,多跑道机场地面容量提高了2.1%,冲突探测与解脱次数降低了20.6%,最大延误时间减小了5.2%。因此,机场运行安全与效率得到改善,所提方法有效,适用于多跑道离场分配问题。 相似文献
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对民航订座系统中的旅客记录编号容量扩容、PNR位数升级等进行了研究;提出了PNR位数升级“5/6位并存”的平缓过渡方案。提出了两个“控制开关”的设计方案,即为降低程序上线与投产风险所设计的系统切换开关;为应对其他外航系统不能及时兼容系统升级而设计的外航交互开关。方案已运用于中国民航订座系统的改造,不仅实现了PNR容量扩容,同时保障了系统运行稳定,并最大程度降低了对周边系统的影响。 相似文献
15.
热致非互易相移的存在影响了光纤陀螺的工作精度.通过对热致非互易相移的分析,把握了该相移与光纤陀螺温度特性的关系.在此基础上,进行了光纤陀螺的温度实验与仿真分析.结果表明,仿真分析光纤陀螺的整体温度分布是可行的;温度实验与仿真分析相结合的办法有助于光纤陀螺温度特性的把握. 相似文献
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Vaios Lappas Nasir Adeli Lourens Visagie Juan Fernandez Theodoros Theodorou Willem Steyn Matthew Perren 《Advances in Space Research (includes Cospar's Information Bulletin, Space Research Today)》2011
CubeSail is a nano-solar sail mission based on the 3U CubeSat standard, which is currently being designed and built at the Surrey Space Centre, University of Surrey. CubeSail will have a total mass of around 3 kg and will deploy a 5 × 5 m sail in low Earth orbit. The primary aim of the mission is to demonstrate the concept of solar sailing and end-of-life de-orbiting using the sail membrane as a drag-sail. The spacecraft will have a compact 3-axis stabilised attitude control system, which uses three magnetic torquers aligned with the spacecraft principle axis as well as a novel two-dimensional translation stage separating the spacecraft bus from the sail. CubeSail’s deployment mechanism consists of four novel booms and four-quadrant sail membranes. The proposed booms are made from tape-spring blades and will deploy the sail membrane from a 2U CubeSat standard structure. This paper presents a systems level overview of the CubeSat mission, focusing on the mission orbit and de-orbiting, in addition to the deployment, attitude control and the satellite bus. 相似文献
18.
基于CSDB总线在AHC-85航向姿态计算机中的应用,阐述了CSDB总线的规范、电气特性和编码规则,并对AHC-85航向姿态计算机中CSDB总线的检测数据推算以及检测数据模拟做了详尽的分析。 相似文献
19.
介绍基于混合编程技术的AOCC应用软件的快速仿真平台的整体框架设计以及具体实现.基于该方法构建的快速仿真平台,能够满足软件开发人员对基于8086汇编语言开发的AOCC应用软件开、闭环调试和测试的要求,对提高软件的开发效率和保证软件的质量有积极意义. 相似文献
20.
Abstract Human navigation in an unknown environment requires an understanding of the spatial relationships of the terrain. For example, a soldier who is on a reconnaissance mission in a new city needs to “know” the spatial layout of the surroundings with high confidence. Oftentimes, this understanding must be acquired within a very short amount of time and with limited sensory inputs. The soldier would benefit from a digital avatar that draws inferences about the spatial layout of the city based on an initial set of observations and guides the soldier either in further exploring the environment or in making decisions based on these inferences. In this paper, we present and evaluate an inductive approach to learning spatial associations using sensory data that is available from the simulation environment of a computer game, Unreal Tournament. We study two kinds of spatial relationships between nodes on a level of a game map: nodes that are placed near each other to satisfy some spatial requirement and nodes that are placed near each other to satisfy the design preferences of a level architect. We show that we can infer both kinds of relationships using an association rule mining algorithm. Furthermore, we show how to use an ontology to distinguish between these relationships in order to discover different types of spatial arrangements on a specific map. We discuss how the inferred associations can be used to control an avatar that makes recommendations for navigating unexplored areas on a map. We conclude with some thoughts on the applicability of our methods to scenarios in the real world, beyond the simulation environment of a game, and on how the learned associations can be represented and queried by a simple question-answer type system. 相似文献